Ssonic Acts 2001 : the art of point pixel programming : [1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001] - Collectie Data Knowledge Graph - the-other-interface - Nieuwe Instituut LOD

Ssonic Acts 2001 : the art of point pixel programming : [1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001]

"In the eight years that Sonic Acts has been paying attention to the influence of electronics on the arts, a great deal has changed in the field of electronics. Not so much in the field of technology itself, because it hasn't advanced that much during this period. After all, image projection is still as flat as a dime, and loudspeakers still operate on the now almost hundred-year-old principle of point motion. A dynamic form of holography, just as a credible form of holophony still cannot be realized. Not to mention a synchronized combination of the two -holophonography? Nevertheless, a veritable electronic revolution has taken place in this short time, but mostly in an economic-social sense. Despite the recent dip in the new economy, the use of computers has become almost ubiquitous in society. Increasingly, we live in an electronic culture that many take for granted, but few wonder who is responsible for its construction and design. For others, however, electronics is still a permanent source of research and experimentation. Sonic Acts aims to be a meeting point for this group, focusing on experiences and ideas, images and sounds of new forms of art made possible by new media. For over half a century, technologists and scientists have been concerned with creating the communicative possibilities of the new media and artists have explored the aesthetic challenges of electronics. This led as early as the 1950s and 1960s to electronic music and video art, with research gradually being conducted in specialized institutes into the artistic applications of digital computer techniques. Finally, in the 1980s and 1990s, these art forms were popularized by the entirely new DJ and VJ culture, which has now taken such massive forms that a whole new entertainment indrusty has emerged from it....."

Ssonic Acts 2001 : the art of point pixel programming : [1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001]

"In the eight years that Sonic Acts has been paying attention to the influence of electronics on the arts, a great deal has changed in the field of electronics. Not so much in the field of technology itself, because it hasn't advanced that much during this period. After all, image projection is still as flat as a dime, and loudspeakers still operate on the now almost hundred-year-old principle of point motion. A dynamic form of holography, just as a credible form of holophony still cannot be realized. Not to mention a synchronized combination of the two -holophonography? Nevertheless, a veritable electronic revolution has taken place in this short time, but mostly in an economic-social sense. Despite the recent dip in the new economy, the use of computers has become almost ubiquitous in society. Increasingly, we live in an electronic culture that many take for granted, but few wonder who is responsible for its construction and design. For others, however, electronics is still a permanent source of research and experimentation. Sonic Acts aims to be a meeting point for this group, focusing on experiences and ideas, images and sounds of new forms of art made possible by new media. For over half a century, technologists and scientists have been concerned with creating the communicative possibilities of the new media and artists have explored the aesthetic challenges of electronics. This led as early as the 1950s and 1960s to electronic music and video art, with research gradually being conducted in specialized institutes into the artistic applications of digital computer techniques. Finally, in the 1980s and 1990s, these art forms were popularized by the entirely new DJ and VJ culture, which has now taken such massive forms that a whole new entertainment indrusty has emerged from it....."